Though virtual reality has been around for some time, it is just beginning to take the technology industry by storm. What was a $100 million industry just two years ago is projected to grow to $5.2 billion by 2018. This spike in recent growth can be attributed to the strides technology has made recently: lightweight, high resolution cellphones and motion…
2016 is the year of virtual reality, during which VR and AR devices will grow in commonplace across the globe.. Grove Jones created a “checklist” of all VR devices currently on the market, some very well known, and others not as common. Nearly all of these headsets are both Apple and Android compatible, with only two VR devices only accepting…
Virtual Reality and Augmented Reality serve a higher purpose than a more realistic way to play video games and watch movies. In education, students can use VR to go on virtual field trips and visit prospective colleges. In the healthcare industry, AR can act as a guide for doctors to reduce errors in the practice; and VR can be used as a new tool…
Virtual reality has already changed the way people play games, watch movies, and now can alter the way people shop. People can easily discover and shop for new products and services right on a VR device. Shopping through VR enhances the consumer experience and keeps them better informed, by allowing users to easily compare features of various products and services…