Infographic – The Reality of Virtual Reality

By | Touchstone VR, VR Infographic

Virtual Reality is expected to be a $25 billion industry by 2021. The VR industry is primarily comprised of gaming and hardware, but is also prevalent in film, theme parks, and niche markets, as well. VR has been breaking barriers across a wide variety of industries, including news, advertising, real estate, customer service, space training, product design, and more. As…

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Infographic – Virtual Football Training

By | Touchstone VR, VR Infographic

Virtual Reality is being implemented in a variety of major industries from retail, to medicine, and even sports. There are currently sports-related VR apps on the market that allow the user to watch sporting events as if they are actually sitting courtside or on the sidelines; but what about using Virtual Reality to train and recruit for sports? With the…

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Infographic – How We Use AR

By | AR Infographic, Touchstone VR | No Comments

Both Virtual Reality and Augmented Reality are growing in popularity across a variety of industries. The reputation of both is that they are primarily used for gaming and entertainment; however AR is actually being used to assist doctors, engineers, teachers, and more in their professions. By introducing AR into the classroom, students will have a new way to learn by being able to see a…

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Infographic – The History and Future of Augmented Reality

By | AR Infographic, Touchstone VR | No Comments

Unlike Virtual Reality, Augmented Reality does not immerse its user into a new environment; it enhances one’s reality by overlaying digital information onto things being viewed on a digital device. Though AR is rising in popularity in 2016, variations of it have been around since 1957 with Mortin Helig’s Sensorama machine as one such example. In 1999, the ARToolKit was…

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Infographic – VR and AR in Healthcare

By | AR Infographic, Touchstone VR, VR Infographic | No Comments

Virtual Reality and Augmented Reality are both being used in a variety of industries, including education, sports, tourism, and even healthcare. The video game industry is projected to earn the highest revenue at $11.6 billion, but the healthcare industry is right behind them with $5.1 billion. VR and AR can be used for a variety of medical purposes including: diagnostics…

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