Tag: sports

  • Infographic – The Reality of Virtual Reality

    Infographic – The Reality of Virtual Reality

    Virtual Reality is expected to be a $25 billion industry by 2021. The VR industry is primarily comprised of gaming and hardware, but is also prevalent in film, theme parks, and niche markets, as well. VR has been breaking barriers across a wide variety of industries, including news, advertising, real estate, customer service, space training,…

  • Infographic – Virtual Football Training

    Infographic – Virtual Football Training

    Virtual Reality is being implemented in a variety of major industries from retail, to medicine, and even sports. There are currently sports-related VR apps on the market that allow the user to watch sporting events as if they are actually sitting courtside or on the sidelines; but what about using Virtual Reality to train and…

  • VR Drone Racing: The Next Frontier in Competitive Racing

    By now I’m sure you’ve probably heard of, or seen, people flying drones around for various reasons. Some people use them to get unique perspectives for videos, some fly them for fun, even amazon is starting to use them for deliveries; but the coolest use for them by far is in racing them using Virtual…

  • Infographic: How We Use AR

    Infographic: How We Use AR

    Both Virtual Reality and Augmented Reality are growing in popularity across a variety of industries. The reputation of both is that they are primarily used for gaming and entertainment; however AR is actually being used to assist doctors, engineers, teachers, and more in their professions. By introducing AR into the classroom, students will have a new way to learn by…

  • Infographic – The History and Future of Augmented Reality

    Infographic – The History and Future of Augmented Reality

    Unlike Virtual Reality, Augmented Reality does not immerse its user into a new environment; it enhances one’s reality by overlaying digital information onto things being viewed on a digital device. Though AR is rising in popularity in 2016, variations of it have been around since 1957 with Mortin Helig’s Sensorama machine as one such example.…

  • Infographic – The Future of VR

    Infographic – The Future of VR

    Typically, when we think of Virtual Reality, entertainment is the first thing to come to mind—being able to play games, watch videos, and more on a VR device. However VR expands further than that; there are currently apps on the market that allow users to watch live sporting events or concerts in virtual reality, as if…

  • Infographic – VR and AR in Healthcare

    Infographic – VR and AR in Healthcare

    Virtual Reality and Augmented Reality are both being used in a variety of industries, including education, sports, tourism, and even healthcare. The video game industry is projected to earn the highest revenue at $11.6 billion, but the healthcare industry is right behind them with $5.1 billion. VR and AR can be used for a variety…

  • The 6 Companies Who Are Working to Bring Sports to a VR Headset Near You

    No one can deny the global popularity of sports; whatever nation you find yourself in is guaranteed to have teams competing in some sport and fans who will consistently tune in to watch them. Virtual Reality has been making a lot of waves with all the recent developments it’s seen; but what your average consumer…

  • Infographic:  Consumer Awareness of VR

    Infographic: Consumer Awareness of VR

    New VR devices are being released more often now than ever from widely known companies including Google, Samsung, Mattel, and more. Despite the recent surge in VR devices, nearly 60% of people are still not aware of Virtual Reality and only 8% of people have tried Virtual Reality. The majority of those who are aware of…