Virtual Reality and Augmented Reality are both being used in a variety of industries, including education, sports, tourism, and even healthcare. The video game industry is projected to earn the highest revenue at $11.6 billion, but the healthcare industry is right behind them with $5.1 billion. VR and AR can be used for a variety of medical purposes including: diagnostics and planning, training through simulation, rehabilitation, and can also be used as treatment for depression, autism, phobias, pain management, and addiction. The benefits of implementing VR and AR into the healthcare field are widespread and include innovations like: allowing for more effective practices, medical help in remote locations, safety and security for doctors and patients, real time feedback, and is cost efficient. VR and AR are in the early stages of implementation in the healthcare field, and progress is still needed to make these technologies more refined and mainstream. Needless to say it probably will not be long before VR and AR are commonplace in healthcare settings across the globe.
Below is the full infographic by Neofect: