Tag: VR gaming

  • Youth marketing: 12 Companies Working on AR Technology for Kids

    Youth marketing: 12 Companies Working on AR Technology for Kids

    Kids are always interested in the latest and greatest thing, that’s why they are often the early adopters of new technology. Virtual Reality and Augmented Reality have seen a lot of development recently, and several companies are wisely looking into ways to utilize this technology in a way that’s appealing to kids. What a lot…

  • Pokémon Go: The Game That Proves Augmented Reality is Here to Stay

    By now I’m sure you’re aware of Pokémon Go, the latest phenomenon that has been cluttering your Facebook, Twitter, or whatever other form of social media you have. On the off chance that you’re one of the people who is not aware of this game, here is a quick breakdown. Pokémon Go is a smartphone…

  • Infographic: Future of VR in Marketing

    Infographic: Future of VR in Marketing

    Virtual Reality has great potential in positively influencing the Marketing world. Well-known companies including Facebook, Google, and Microsoft investing in VR has caused a rise in awareness due to their large audience base. Some brands have already incorporated VR into their marketing campaigns. Clothing retailer, Topshop, created a campaign that virtually transported users in their UK-based…

  • The Console Wars Enter Virtual Reality at E3 2016

    The Electronic Entertainment Expo, or E3, is a huge conference in the world of gaming with developers from all over coming to debut their plans for the coming future. Everything from new games, changes to existing games, new platforms, and more are announced and gamers the world over tune in to get a piece of…

  • Infographic – Why You’ll Be Wearing Your Next Computer

    Infographic – Why You’ll Be Wearing Your Next Computer

    Virtual Reality is projected to be a $30 billion industry by 2020; Augmented Reality, on the other hand, is expected to reach $90 billion in revenue. These new technologies are similar, but people may be wondering about why AR has such a larger project revenue. This gap is largely attributed to AR’s use in everyday life—with…

  • The 6 Companies Who Are Working to Bring Sports to a VR Headset Near You

    No one can deny the global popularity of sports; whatever nation you find yourself in is guaranteed to have teams competing in some sport and fans who will consistently tune in to watch them. Virtual Reality has been making a lot of waves with all the recent developments it’s seen; but what your average consumer…

  • Minecraft VR: Building the Bridge to Success in VR Gaming

    Minecraft VR: Building the Bridge to Success in VR Gaming

    April 27th 2016 was a big day for VR gaming, because that’s the day that Minecraft became available on the Samsung Gear VR. Minecraft is the first major household known game to be available for VR gaming, and it’s a major game in every sense of the word. Minecraft is the game where players are…

  • All About the Samsung Gear VR

    All About the Samsung Gear VR

    The Samsung Gear VR made its debut in the fall of 2015 and has been making waves ever since. This device is compatible with newer versions of the Samsung Galaxy smartphones. Technology incorporated into this devices offers a wide field of view (96 degrees) and minimizes motion sickness at the same time with its use…

  • Infographic:  Consumer Awareness of VR

    Infographic: Consumer Awareness of VR

    New VR devices are being released more often now than ever from widely known companies including Google, Samsung, Mattel, and more. Despite the recent surge in VR devices, nearly 60% of people are still not aware of Virtual Reality and only 8% of people have tried Virtual Reality. The majority of those who are aware of…

  • Infographic: The VR Industry Landscape

    Infographic: The VR Industry Landscape

    Many companies are working on innovations in Virtual Reality; and these companies are all attempting to make strides in very different and exciting places. Content in VR covers a wide range that includes location-based, sporting/live events, social networking, games, entertainment, enterprise, healthcare, and education. When creating new applications for VR technology, developers can choose from…