New York, NY – The VR/AR Association is pleased to announce Touchstone Research, Inc as its newest member! Both the VR/AR Association and Touchstone Research, Inc share the same mission in fostering growth and research in the virtual reality and augmented reality communities. We are both very excited to see where our newly founded relationship will take us. As a…
Though virtual reality has been around for some time, it is just beginning to take the technology industry by storm. What was a $100 million industry just two years ago is projected to grow to $5.2 billion by 2018. This spike in recent growth can be attributed to the strides technology has made recently: lightweight, high resolution cellphones and motion…
2016 is the year of virtual reality, during which VR and AR devices will grow in commonplace across the globe.. Grove Jones created a “checklist” of all VR devices currently on the market, some very well known, and others not as common. Nearly all of these headsets are both Apple and Android compatible, with only two VR devices only accepting…
Adventure Time: Magic Man’s Head Games is one of the best games available for the Samsung Gear VR at the moment, especially if you’re a fan of the show. This game has been receiving a lot of praise, and rightfully so, and I feel that the reason behind all of these positive reviews is because of how it engages the…
Virtual Reality and Augmented Reality serve a higher purpose than a more realistic way to play video games and watch movies. In education, students can use VR to go on virtual field trips and visit prospective colleges. In the healthcare industry, AR can act as a guide for doctors to reduce errors in the practice; and VR can be used as a new tool…
Virtual reality has already changed the way people play games, watch movies, and now can alter the way people shop. People can easily discover and shop for new products and services right on a VR device. Shopping through VR enhances the consumer experience and keeps them better informed, by allowing users to easily compare features of various products and services…
The way students are learning today has greatly evolved from the days of a chalkboards, pencils and pens. Today, schools are introducing more interactive ways of learning with the use of Smartboards and iPads in the classroom to better engage students. Virtual Reality could be the next step in bringing technology into the classroom, or bringing the classroom to you. …
Recently our friends at StartApp and Nowsourcing created an infographic like no other, because it’s an infographic made to be viewed in virtual reality. The way the information is being displayed here is truly revolutionary, and it makes reading an infographic a much more immersive experience. This infographic debuted on March 13, 2016 at SXSW and it represents a potential new…
People think of Virtual Reality and Augmented Reality as a new, exciting, innovative technology, so new that most people don’t know much about the industry or what its future may hold. However it is projected that by 2020, the VR/AR industry will be worth $150 billion. Gaming is expected to be a major player in the Virtual Reality industry; however…
Virtual Reality is well known for its place in the media with gaming and movie viewing; but what about in the workplace? As it turns out, introducing VR and AR to the office has more benefits than one would think. There is a wealth of opportunity for employee training techniques. For example, role playing a safety training scenario in virtual…