Tag: Samsung VR
-
360 View of Virtual Reality
Virtual reality has been all around us since the first panoramic paintings in 12th Century China. Today we can see it used in virtual and augmented reality apps like Pokémon Go, which allows players to catch digital monsters in real settings. According to this infographic created by Couponbox.com, we have a lot of innovative and…
-
Samsung Gear VR: Unboxing and Initial Impressions
December 30th 2015, the day had finally arrived; I had just received a Samsung Galaxy S6 for Christmas; one of four phones compatible with the Samsung Gear, the other three phones being: Galaxy Note 5, Galaxy S6 edge, and Galaxy S6 edge+. Eager to try out this new and exciting technology the first thing I…
-
Infographic – The New Reality of Virtual Reality (VR) and the Potential with Youth
VR has been around for many years but, disappointingly, has failed to live up to its own expectations. With new groundbreaking, non-nausea-inducing devices and amazing immersive software starting to be developed, VR’s moment for consumer products may finally have arrived. Major VR companies are preparing to launch VR headsets that make VR real for the…
Recent Posts
- How Dial Testing Enhances TV Shows and Movies with Real-Time Audience Feedback
- Full-Service vs. Flexible Market Research: Which Approach is Right for Your Business?
- Save Time, Move Faster: The Efficiency of Online Rolling Research UX Programs
- How to Moderate Kids & Teens in Qualitative Research | Youth Market Research Best Practices [Roundtable Discussion]
- Maximizing Content Engagement with Dial Testing: Real-Time Audience Insights
Categories
- Advanced Analytics
- Advanced Statistical Methods
- AI
- AI Infographics
- Anthropologist
- Artificial Intelligence
- Augmented Reality
- Careers
- Child Research
- CIRQ
- Constant Sum
- Consumer Behavior
- Consumer Insights
- Cultural Insights
- Custom Research Panels & Communities
- Data Integrity
- Data Privacy
- Data Quality
- Demographics
- Dial Tester
- Dial Testing
- Education Market Research
- Focus Groups
- GDPR
- Gen Alpha Market Research
- Gen Z Insights
- Gen Z Market Research
- Gen Z Reports
- Generation Alpha
- Generative AI
- Generative AI Reports
- Generative AI Surveys
- In-Depth Interviews
- In-Depth Interviews (IDI's)
- In-Person Qualitative Research
- In-Person Research
- Inclusive
- Inclusive Questions
- Inclusivity
- Infographics
- insight communities
- Insights Association
- International Market Research
- Internship
- Kids Market Research
- Likert Ratings
- Magnitude Estimation
- Market Research
- Market Research Industry News
- Marketing Strategy
- Maximum Difference (MaxDiff)
- Moderation
- Moderator
- Multisensory research
- New Hires
- Observational research
- Online Panels
- Online Qualitative Research
- Paired Comparisons
- Partnerships
- Press Releases
- Privacy Shiled
- Promotions
- Q-sort
- Qualitative Fieldwork
- Qualitative Moderators
- Qualitative Recruitment
- Qualitative Research
- Qualitative Research Services
- Quality Control
- Quantitative Research
- Rank Order
- Reporting & Analysis
- Reports
- Research Analyst
- Research Manager
- ResTech
- Rolling Research UX Programs
- Samsung Gear VR Apps
- Scaling Techniques
- Security
- SOC2
- SUP3RNATURAL
- Technology
- Technology & Strategy
- Topics
- Touchstone AI
- Touchstone Research
- Touchstone Staff
- Touchstone VR
- Unbounded Ratings
- Uncategorized
- Usability Research
- UX
- UX Research
- VR Healthcare
- VR Research
- White Paper
- Youth and Family Insights
- Youth Market Research
Tag Cloud
3D 360 Video Advertising AR AR technology Augmented Reality consumer insights Education Entertainment Facebook Gaming Google Google Cardboard head-mounted display Healthcare HMD HTC Vive Immersive infographic interactive Kids Marketing Research Market Research Microsoft Microsoft Hololens Mobile Oculus Oculus Rift retail Samsung Samsung Gear VR Smartphone Social Media Social Networks sports Technology Teens Touchstone Research tourism Virtual Reality virtual reality technology VR VR gaming vr headset vr technology